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Why is sound important in media?

Sound is important because it helps engage the audience for it helps deliver information. It evokes emotional responses and actions as it emphasises what's on the screen and is used to indicate the mood. when put to good use, language, sound effects, music and silence can help boost your form of media higher.

Week 1:

For the first week we walked around the campus and spent about 3 minutes in each area, closing our eyes and listening to our surroundings, when having your eyes closed your hearing becomes more sensitive. The objective of this exercise was to try and pick up on sounds that you typical wouldn't notice on a day to day basis since your brain ignores most sounds or blocks them out.

Cafeteria 

The first location we visited was the cafeteria, this is located in the middle of the campus and is the hub where people come to eat or hang out with friends.

while here I heard:

  • Distant talking

  • Footsteps/ High heels

  • Machine buzz/hum

  • Rattling of keys

  • Crisp packet

  • Banging

  • Chairs sliding

  • Echo

heartspace.jpg

Outside Freddies Bar

Freddies-Interior.jpg

The second place we visited was just outside the student run bar 'Freddies' which was named after the Rock Icon Freddy Mercury, students come here to order food and drinks

while I was here I heard:

  • Soft Music

  • Card reader beep

  • Doors closing

  • Phone keyboard tap sound

  • Talking

  • Buzzing

  • Keys shaking

  • Cups/ glass banging/ clanging

Library 

The last place I visited was the library, we went to the silent floor where no talking is allowed, with this it allowed me to hear a lot more

while I was here I heard:

  • Fabric rubbing

  • people outside

  • typing

  • floorboards creaking

  • doors opening

  • distant cars/ road

  • electricity from the lights/ humming

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While these may seem like normal things, you only really notice them when you're paying attention. for example you don't tend to here a clock ticking but once you notice/ look at it you'll constantly hear it

Week 2:

For this week we listened to a couple of pieces from music and 2 from videos games, our task was to listen closely and see if we could hear the frequency changes.

2pac-Do it for love:

The first song we listened to was 2pac's Do it for love which came out after his death in the year 1998, this song is a fictitional story about 2pac's relationship with a girl, and all the ups and downs they have along the way. The general theme is how even though he knows it'll never work out, he keeps going back to her out of concern.

  • Emphasis on his words (would remove the drums/bass so you could easily hear his words

  • Radio Effect on the chorus

  • The bassline was the only constant thing

 

Other techniques I could hear where, Delay, Treble, Compression, mixing, panning, reverb 

La Roux- I'm not your toy

The second song we listened to was 'I'm not your toy' by La Roux which was released in 2009, the song is about  a boyfriend who's cruelly playing with a girl's heart was inspired by an actual long-term relationship that La Roux singer Elly Jackson was involved in.

  • Modulated bass (going up and down)

  • Backing track is constant

Annalise in-game cutscene 

Metal Gear Solid V: Phantom Pain- Intro

The first game we looked at was Metal Gear Solid 5 which came out in 2015, we analysed the intro sequence. 

  • Can hear distant fighting

  • Humming from the light

  • A lot of cloth sounds

  • Hospital sounds

  • The ceiling fan (which you only start to hear once the player looks at it as they come out of the coma

  • Shoes on the floor

  • The music changes from 2d to 3rd when it moves the song to the radio

  • Cassette player at the of the video

Red Dead Redemption 2

The second game I chose was red dead redemption 2 which came out in 2018 the sound design in this game is amazing and the amount of detail Rockstar put into the game is crazy.

  • Horse galloping

  • birds

  • wind

  • Snow

  • Wildlife

  • Train

Planning for Project

For this modules assignment we have to chose a setting/ environment and create/ add audio to the scene that we've collected ourselves 

For the Environment I chose FANTASTIC - Village Pack

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Below are the Audio clips that I collected

Background_MusicArtist Name
00:00 / 02:59
TavernArtist Name
00:00 / 00:37
FireArtist Name
00:00 / 00:31
Tavern MusicArtist Name
00:00 / 00:59
DeerArtist Name
00:00 / 00:36
BlacksmithArtist Name
00:00 / 00:21

Video of my Project

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