Level Design Sketches (First idea):



The player enters a small village found in the forest, they then search around the village for pressure plates to open up the town hall which upon entering the player will see a staircase heading down, once down the stairs the player will be met by a maze, the player must then navigate through the maze and once they've reached the end of the maze they will find a motivational message.
Level Design 2 (Final Desgin):
![Untitled48_20210522232051[639].png](https://static.wixstatic.com/media/c1f11f_c10324e863db4f289ae3b72d407c374e~mv2.png/v1/fill/w_382,h_382,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Untitled48_20210522232051%5B639%5D.png)
This is my second and final design, I realised with my first idea that I may have been to ambitious, here you can see my level divided into 3 rooms and then after the final room it leads outside into a forest where there will be a cutscene of the player walking away. I have a maze and a lever puzzle which opens the door to the outside.
Grayboxing/ Level Design:
Bellow you will find my level in development, starting out with the gray boxing then starting to add textures and decorations into it. You will also see 2 different pictures of my entire map, one with the lighting built and one without so you can see the torches in play.
Flowchart:
For my starting puzzle I have set of coffins which the player much touch/ walk towards in a certain order for the cutscene to activate and open the door so the player may progress

User Interfaces 1:
I was asked to create a UMG UI such as a health and energy bar, below you can see the process I went through.
User Interface 2:
I was asked to create and UMG Main Menu to my game, I added play, options and quit game buttons. Below you can see the process I went through.
Assest and Sketch Fab:
Hammer
Pot
Hay Bed
User Interfaces 2:
Here is the process I went through in creating my pause menu.
Level Tour (30sec+):
Test 1-
Here is the 30+ second video of my level showing you how to walkthrough it.


































