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Level Design Sketches (First idea):

Map 2.png
Map 1.jpg
Maze 1.jpg

The player enters a small village found in the forest, they then search around the village for pressure plates to open up the town hall which upon entering the player will see a staircase heading down, once down the stairs the player will be met by a maze, the player must then navigate through the maze and once they've reached the end of the maze they will find a motivational message.

Level Design 2 (Final Desgin):

Untitled48_20210522232051[639].png

This is my second and final design, I realised with my first idea that I may have been to ambitious, here you can see my level divided into 3 rooms and then after the final room it leads outside into a forest where there will be a cutscene of the player walking away. I have a maze and a lever puzzle which opens the door to the outside.

Grayboxing/ Level Design:

Bellow you will find my level in development, starting out with the gray boxing then starting to add textures and decorations into it. You will also see 2 different pictures of my entire map, one with the lighting built and one without so you can see the torches in play.

Flowchart:

For my starting puzzle I have  set of coffins which the player much touch/ walk towards in a certain order for the cutscene to activate and open the door so the player may progress

Flowchart.jpg

User Interfaces 1:

I was asked to create a UMG UI such as a health and energy bar, below you can see the process I went through.

User Interface 2:

I was asked to create and UMG Main Menu to my game, I added play, options and quit game buttons. Below you can see the process I went through.

Assest and Sketch Fab:

Hammer

Pot

Hay Bed

User Interfaces 2:

Here is the process I went through in creating my pause menu.

Level Tour (30sec+):

Test 1-

Here is the 30+ second video of my level showing you how to walkthrough it.

Test 2-

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